A small about page

Behind the interface.

I'm Yuvaraj Vodiboina — I design and build interfaces that feel calm, intentional, and quietly powerful across web, Android, and WearOS. This page is the slower, more human version of my home screen.

At a glance·developer, designer, and occasional ROM tinkerer.
Based inIndia
FocusFrontend, Android, WearOS
ModeCalm, minimal, detail‑obsessed

How I think about work.

I like products that feel obvious in the best way: clear hierarchy, considered spacing, motion that earns its keep. Whether it's a dashboard, a quote app, or a Chrome extension, my job is to remove friction until the interface disappears and the task is all that's left.

Most of my time goes into React / Next.js on the web and native Android / WearOS on the device side. I care about aligning design, engineering, and small details — like how a button eases in, or how a layout behaves at 2am on a slow network.

Outside of code, photography keeps my eye trained on light, rhythm, and composition. That bleeds back into how I place elements on a grid, where I add color, and when I deliberately leave space empty.

Now

Available for thoughtful collaborations

Designing calm interfaces that feel fast without screaming about it.


Stack & tools

ReactNext.jsTypeScript
TailwindCSSGSAPFigma
AndroidWearOSCustom ROMs

Working principles

How I decide what stays and what goes.
01

Interfaces should explain themselves in one glance.

02

Animations are seasoning, not the main course.

03

Shipping beats perfection, but I still care about pixels.

04

Dark mode is a first‑class citizen, not an afterthought.

My journey

I didn't start with a master plan. I started with curiosity — poking at Android's system files, wondering why apps looked the way they did, and figuring out how to rebuild them from scratch. That early tinkering turned into custom ROM development, which taught me how operating systems breathe and how small tweaks can reshape an entire user experience.

As I got deeper, I realized the same principles that made a ROM feel fast and clean could apply to the web. I moved into React and Next.js, treating every interface like a product: mapping flows, choosing type scales, questioning every button. The goal was always the same — make it obvious, make it fast, make it feel like it was designed for the person using it.

WearOS came next. Building for a 1.4-inch screen forces you to strip away everything that doesn't matter. You can't hide clutter behind tabs or padding. Every pixel has a job. That constraint sharpened how I think about hierarchy, motion, and attention — skills that bleed back into every web project I touch.

Photography became my creative reset. It taught me to see light, rhythm, and negative space — not just in a frame, but in a layout. A well-composed photo and a well-designed interface share the same DNA: intentional placement, controlled focus, and respect for what you leave out.

Today, I work across platforms — web, Android, WearOS, browser extensions — but the thread running through it all is the same: build things that feel calm, considered, and quietly powerful. No tricks. No fluff. Just interfaces that do their job and get out of the way.

“The best interface is the one you stop noticing because it just works.”

What I do best

Five areas where I spend most of my time.

Web Development

React, Next.js, TypeScript. Building modern web experiences that feel fast and intentional. From marketing sites to full applications, I care about the details that make interfaces feel polished.

Android Development

Native Android apps with clean architecture. I focus on smooth performance and thoughtful UX that respects the platform while pushing what's possible.

WearOS Development

Building for smartwatches where every pixel counts. Compact, glanceable interfaces that deliver value at a glance. Small screens demand ruthless clarity.

UI/UX Design

Interface design, graphic design, and design systems. I map user flows, build component libraries, and ensure every interaction feels intentional from concept to production.

Custom ROM Development

System-level Android work. Building custom ROMs and modifications that improve performance and UX. Deep technical work that taught me how operating systems actually function.

How I got here

A compressed timeline of skills, platforms, and shifts in focus.

2019–2020

Foundations & first projects

Started with HTML, CSS, JavaScript. Built small web tools, learned responsive design, and got comfortable shipping real projects. Began exploring Android basics and system internals.

2021

React, Next.js & product thinking

Moved into component-driven development. Started treating projects like products: user flows, design systems, performance budgets. Learned how to balance speed with polish.

2022

Android apps & system-level work

Expanded into native Android development and custom ROM building. Focused on making technical tools approachable with clean layouts and thoughtful interactions.

2023

WearOS & micro-interactions

Explored wearable devices and multi-screen experiences. Small screens taught me ruthless prioritization: only the essential survives. Motion design became a bigger focus.

2024–Now

Full-stack design & development at Truedune

Working as a Graphic Designer & Web Developer at Truedune. Combining brand design, web development, and design systems. Building AI-powered tools, browser extensions, and cross-platform experiences while maintaining my individual projects.

Currently at Truedune

Beyond the code

Work shapes who you are. So does everything else.

Photography

How I learned to see light, rhythm, and negative space. A well-composed photo and a well-designed interface share the same DNA: intentional placement and respect for what you leave out.

Custom ROM tinkering

Where I learned how operating systems work at a fundamental level. Building custom Android ROMs taught me that performance and polish aren't mutually exclusive.

Open source

Contributing to projects, sharing knowledge, and building tools that others can use. The best code is code that helps someone else solve a real problem.

Wearable tech

Exploring how interfaces adapt to tiny screens. WearOS apps forced me to strip away everything that doesn't matter — a skill that makes every other platform easier.

Next step

Have a project that needs a calm, opinionated front‑end?

Send over a short brief, a rough idea, or even just a problem statement. I'll reply with a few ways we could approach it — no pressure, no hard sell.